Streets of Rogue also boasts a huge list of custom rules, called mutators, that you can toggle on and off, and you can decide exactly which traits and items appear in the unlock pool. I pair a trait that lets me recruit extra followers with one that gives followers more health to start a roving gang that can win almost any fight. Finishing a floor lets you choose a trait from a list of three, and you can push for a specific playstyle by picking traits that match. MutationsĮven if you stick with one character, each run takes on its own personality thanks to the items you find in shops, chests and safes, as well as the traits you pick up between levels. I also just discovered eating burnt bodies restores more HP as the cannibal, so I buy a flamethrower whenever I can. I only just realised, for example, that hackers can hack fridges to make them literally ‘run’ (geddit?), flattening anyone in their path and then bursting open to reveal the food inside, which restores HP. I still have a handful of characters to unlock, including a vampire who must kill a hidden werewolf on each level.Īnd after 15 hours, I’m still finding new ways to use characters I thought I’d mastered. Streets of Rogue is not groundbreaking as either, but being able to choose between 26 different playstyles makes it hard to stop playing. With the soldier and their machinegun, it’s a top-down shooter. With the assassin, who can go invisible and chain stab enemies, I’m playing a slow-burn stealth game.
The only way the game keeps you playing is by hoping you die so that you will try again, like an old-fashioned coin arcade machine.These quests, and the unique traits of each character, make picking a new class feel like playing a completely different game. The game is rogue-like, yes, but strictly for map structure only. After that, all you can do is play it over again, but perhaps with a different character the next time around. To give you an idea for how short the game is: A winning run, from start to end, takes around two hours. I felt like I experienced everything the game had to offer after just a day. This was why I had to give the game a 7 instead of an 8, but of course YMMV since you may have a more pleasant experience with it than I did (or maybe you constantly keeping dying and restarting). If you're the type of person who tries to get an hour out of every dollar to make sure you get your money's worth, you may be disappointed. Ultimately, my concern with the game is that it is short. I hope the game can get a bit more exciting as it is further improved, since it is still lacking a little pizzazz and replay value. Overall, I'm not sure why others rated this game more than an 8, but it is certainly a well-polished game.
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The learning curve isn't super steep so everyone can learn how to play it without much difficulty. The gameplay gets a bit repetitive because even though the maps are different, the objectives are the same but slightly altered. I haven't tried the game in single-player mode yet, but in co-op, there's quite a bit of fun to be had for several hours in a sitting. Overall, I think the game plays similar to Hammerfell with permadeath similar to Into the Breach, yet is truly rogue-like and no two levels are the same. The trailers looked promising, so we try it out. Overall, I think Wanted a game to play with an old-time friend, and this came up in a search. Wanted a game to play with an old-time friend, and this came up in a search. The graphics are basic but behind it there an excellent game with an infinite amount of opportunities you can create or use Even if I still lost interest after a couple dozen of hours, I still return frequently to play for another couple dozen of hours. It helps make the world filled with life. Also, the AI is pretty good with several state of relation for everyone and great reaction for when they hear a sound inside the building, for example. Also, this format makes you improvise constantly depending on the guards of the building, your equipment, special capacity, disaster event, etc.
That makes Streets of Rogue almost infinite in what you can do. By a lot, I mean enough to not be able to see all of them in 100h: corrupt the police, make people fight each other, use the toilette to warp to another one, play bad song in the jukebox so you can enter freely, etc. Everything is randomly generated (city, mission, people, rewards, etc.) and all the game is just a lot of simple rules. Everything is randomly generated (city, mission, people, rewards, etc.) and all the game is just a I never had that much liberty in a game.